Showing posts with label free. Show all posts
Showing posts with label free. Show all posts

Tuesday, August 31, 2010

Never Ending Shooty-Thing (Already completed)

This was originally coded to help me learn AS3.
It was made over 4-5 days.
The game is pretty much one map
where little red guys with guns keep
spawning into the room. A maximum
of 15 red guys can be in the room at
once. You have a pistol that has
infinite ammo and can collect grenades
which you can throw and they shoot out a small wave of
bullets going in all directions. You have 5 lives and
continue playing until your lives are used up then you
can submit a highscore (thanks to Mochimedia highscore
tables; which I also used in Raccoon Crisis).

This game didn't really get high ratings, but alot of people
enjoyed playing it... I presume this was because it was
quite easy to play and really easy to get a highscore.

It had a somewhat stable engine, the only flaw being a glitch
caused by me not coding that the amount of red guys in the
room is reset once you die meaning if you try to replay after
dying nothing spawns... yeah; a pretty big glitch actually.

The sprites were made using a laser mouse because I had
left my tablet at my brothers, the background was an old
painting I did (an oil painting called "the most frustrated state
of calm", the first painting I ever sold) and the music was
something I composed for an animation for Uni.

Overall it was nothing amazing, but it's a fun li'l time waster
and was a great way to teach myself AS3.

Never Ending Shooty-Thing (or NEST) can be played here:
Play Never Ending Shooty-Thing on NewGrounds!

Raccoon Crisis (already completed)

Raccoon Crisis was my second attempt at a flash game.
It was coded in AS2.

As you can see; the game has
a VERY primitive 3d engine...
There were 15 levels in "story
mode" (which hardly had any
story apart from the you having
to kill zombie raccoons that
for some weird reason are
the size of people and have
guns....), and 1 level for
survival mode (which never
ends).
There were 4 kinds of monster
and 3 kinds of gun.
The game was never really
successful, but it has had
over 30,000 plays... but this
is mainly thanks to it being uploaded to Chinese servers at some point.

I think the two main problems with the game were:

1. It was too DAMN hard! Those li'l jumping raccoons ran too fast....
    I coded this before really thinking about including frame skipping
    code and I coded most of it on my REALLY slow notebook so
    I had no clue how fast they ran until I already finished it!

2. I had a lot of complaints about people not understanding the controls...
    (up and down for forwards and back, left and right to turn, A & D to strafe
    and space to shoot).

Quite frankly I knew the controls were odd, but I still refuse to use a mouse to
turn and look in a flash game... It's a stupid thing to use! Many people suggested
this but I've pretty much ignored it because I know how frustrating it is... If you
click outside of a flash window, you're no longer controlling the game. I also
decided early on that I won't use a mouse for anything other than mouse based
games because most casual gamers use notebooks, laptops & macbooks and
trying to use their internal mouse thingy for a FPS is frustrating, so I had those
people in mind.

The music was mostly composed by my friend "Awista", who I had done alot
of imagery for his band, so I guess it made sense that he could do music for my
game. He composed all the music for the "story mode" and I composed the
piece for survival mode.
Awista's music sounds a bit scratchy in the game, but this isn't his fault...
He recorded it quite well, but since this was only my second flash game
I knew very little about compatible sound formats and ended up losing
alot of quality in my format conversions.

I had tried to get this game sponsored, but looking back on it I understand
why I didn't get one... it was very rushed and I was still learning. I had a
few expressions of interest, but they were more interested in where I'd go
after this with a bit more experience.

If you are interested, the game can be played at:
Raccon crisis on Newgrounds!